

Together, gaming revenue generated by China and the US outperforms the rest of the top 10 leading markets combined by some distance. The US gaming market produced $47.62 billion during that same year. The Chinese gaming market is expected to generate an estimated $50.18 billion in 2022. China and the US dominate international gaming markets ( newzoo) This overall growth is predicted to continue, surpassing 3 billion active gamers in 2023 (3.07 billion). Notably, of those 2.69 billion gamers, 2.5 billion played on mobile. That is an increase of approximately 35% in five years. This number has grown year over year, reaching 2.69 billion in 2020. In 2015, there were a reported 1.99 billion people considered "active gamers". There will be 3 billion active gamers by the end of 2023 ( SportHiatus) This is further emphasized by the fact that global video game sales increased notably in March 2020. US gamers averaged 45% more time playing video games during the first week of the pandemic. Some of this growth can be attributed to the COVID-19 pandemic. In fact, the gaming space is now over 3x what it was in 2012 ($31.23 billion).

Since 2012, the video game industry has increased in value in eight of the last 10 years.


Video Game Industry Growth Statistics The US gaming market is currently worth $106.8 billion ( IBISWorld)
